動(dòng)態(tài)博弈及其在下一代無(wú)線通信網(wǎng)絡(luò)中的應(yīng)用 Dynamic Game and Its Application in Next-Generation Wireless and Communication
定 價(jià):88 元
- 作者:許海濤, 等著
- 出版時(shí)間:2019/1/1
- ISBN:9787564368999
- 出 版 社:西南交通大學(xué)出版社
- 中圖法分類(lèi):U239.5
- 頁(yè)碼:
- 紙張:膠版紙
- 版次:1
- 開(kāi)本:16K
本書(shū)主要介紹在動(dòng)態(tài)博弈及其在無(wú)線通信領(lǐng)域關(guān)鍵技術(shù)的最新研究成果,具體主要包括四方面內(nèi)容:動(dòng)態(tài)博弈在通信網(wǎng)絡(luò)中的應(yīng)用、動(dòng)態(tài)博弈在無(wú)線網(wǎng)絡(luò)中的應(yīng)用、動(dòng)態(tài)博弈在衛(wèi)星通信中的應(yīng)用以及動(dòng)態(tài)博弈在信息安全領(lǐng)域的應(yīng)用。本書(shū)針對(duì)以上四個(gè)研究方向,對(duì)團(tuán)隊(duì)的研究成果進(jìn)行了梳理,總結(jié),以為廣大從事動(dòng)態(tài)博弈及下一代無(wú)線通信領(lǐng)域資源管理等相關(guān)領(lǐng)域的學(xué)者提供了借鑒,為下一代無(wú)線通信網(wǎng)絡(luò)技術(shù)的發(fā)展提供了支持。本書(shū)適合于IT領(lǐng)域從事無(wú)線網(wǎng)絡(luò),博弈論等行業(yè)的學(xué)者使用,同時(shí)可作為相關(guān)領(lǐng)域研究生的指導(dǎo)用書(shū)。
Dynamic game has recently become a useful tool for modeling and studying various types of networks, which holds a significant role in the next generation wireless and communication networks.The main goal of this book is to share recent achievements of dynamic game in networks in our lab.We wish that this book can shed some light on the investigation of the next generation wireless and communication networks.
The book is supported by the National Key R& D Program of China, No.2018YFB1003905.
PART Ⅰ: Dynamic Game in communication netowrk
A Differential Game Model of Automatic Load Balancing in LTE Networks
1.1 Introduction
1.2 Related Works
1.3 Automatic Load Balancing Architecture
1.4 System Model
1.5 Nash Equilibrium of the Game
1.6 Automatic Load Balancing Scheme
1.7 Numerical Simulation
1.8 Conclusions
References
2 Optimal Power Control in Cooperative Relay Networks
Based on a Differential Game
2.1 Introduction
2.2 System Model and Problem Statement
2.3 Non-cooperative Optimal Power Control
2.4 Performance Evaluation
2.5 Conclusions
Appendix
References
3 Load Balancing Algorithm of Ultra-Dense Networks: a Stochastic Differential Game based Scheme
3.1 Introduction
3.2 System Model
3.3 Load Balancing Algorithm
3.4 Performance Evaluations
……
PART Ⅱ: Dynamic Game in wireless network
PART Ⅲ: Dynamic Game in satellite network
PART Ⅳ: Dynamic Game in security